I am passionate about solving difficult problems.
This passion turned programming from a hobby to a career over time. For many years, I worked as an improv comedy actor in Chicago. However, I realized that I spent more time on code than I did comedy. With that realization, I left the stage in order to pursue software engineering. Changing careers was a risk, but something I knew I had to do.
I am currently a Masters of Science, Computer Game Development student and work as an Associate Software Engineer intern at NetherRealm Studios in Chicago, IL. I expect to graduate in Spring 2015 and am able to complete my coursework remotely.
My emphasis is on systems engineering in C++. Studies have included design patterns, game engine architecture, game networking, C++ optimization, operating systems programming and multithreaded programming.
See my portfolio for examples of my work.
Visit my blog roll for insight into my computer programming musings.
Please contact me at philipbuuck[at]gmail[dot]com with any questions or inquiries.