Philip

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Posts by Philip

Rebuilding the Engine into a Dev Kit of Sorts

AMpTue, 02 Apr 2013 01:47:59 +000047Tuesday 2, 2013 - 1:47 am04

OpenGL Trouble with AMD Graphics Cards

MarpmSat, 30 Mar 2013 14:14:43 +00002013-03-30T14:14:43+00:0002 30, 2013 - 2:14 p03

OpenGL Tutorial for 3.x and Above

MarpmThu, 28 Mar 2013 13:49:14 +00002013-03-28T13:49:14+00:0001 28, 2013 - 1:49 p03

OpenGL GUI buttons now working!

MarpmTue, 26 Mar 2013 14:36:08 +00002013-03-26T14:36:08+00:0002 26, 2013 - 2:36 p03

Video Game Design and Programming Blog #1

MarpmSat, 23 Mar 2013 22:23:36 +00002013-03-23T22:23:36+00:0010 23, 2013 - 10:23 p03

The Game Engine, 10 weeks in

MarpmFri, 22 Mar 2013 21:01:17 +00002013-03-22T21:01:17+00:0009 22, 2013 - 9:01 p03

OpenGL, VAOs, VBOs, etc etc…

MarpmThu, 07 Mar 2013 17:53:13 +00002013-03-07T17:53:13+00:0005 7, 2013 - 5:53 p03

DePaul’s Azul Engine

MarpmFri, 01 Mar 2013 17:12:53 +00002013-03-01T17:12:53+00:0005 1, 2013 - 5:12 p03

Using Volatile To Disable Optimizations

Jpm1000000pmMon, 07 Jan 2013 19:06:46 +000013 7, 2013 - 7:06 p01

Assembly Language in Game Programming

Jpm1000000pmMon, 07 Jan 2013 17:17:59 +000013 7, 2013 - 5:17 p01