philipbuuck [at] gmail [dot] com
- Languages - C, C++
- Development Tools - Visual Studio 2008 - 2012, Perforce, Emacs, Tortoise SVN
- APIs - Win32
- Systems - Memory Management, File I/O
- Programming Paradigms - object-oriented programming with design patterns, procedural programming
- Languages - LISP, ML, Python, x86_64 assembly, HTML, PHP
- APIs - DirectX, OpenGL 3.x
- Programming Paradigms - aspect-oriented programming, functional programming
Masters of Science, Computer Game Development
Depaul University, Chicago, IL
Expected graduation 2015
Independent Study Certicates earned in:
Programming Languages, Compiler Design, Design Patterns
Bachelor of Arts, Theater
Hunter College, New York, NY
January 2012 - Current
Current graduate student in Computer Game Development at DePaul University. Successfully tested out of courses that teach the foundation of C++ programming, applicable data structures, and algorithms. Content included templates, the Standard Template Library, and basic graph theory. Part of the DePaul AZUL game engine team, an open-source game engine with an educational focus.
January 2010 - January 2012
SEO: Studied search engine optimization, including the theory behind effective internet search, keyword optimization, and content creation. Created content designed to be useful for the reader and easy for search engines to parse and understand.
I have a long history of self-study with computers, starting with receiving Tricks of the Mac Game Programming Gurus for Christmas 1995, which brought me to C/C++ and using the Art of Assembly to learn how to convert decimal numbers to hexadecimal, and how fun bit manipulation can be. I am more fascinated than ever before with the science behind video games that bring the art of entertainment to players, and aim to turn this fascination into a career.